UE5 Gameplay Mechanics

After familiarizing myself with the UE5 editor and its tools, I began diving into blueprints and gameplay mechanics.

This demo showcases what I learned:

  • Player input interpolation

  • Player + enemy health / damage

  • Accurate firing system using cursor

  • Scoring and level progression

  • GUI implementation

  • Niagara VFX, MetaSounds SFX, Shader transition effects implementation

  • General blueprinting best-practices

The environment was sourced from here.

Drone assets are from this course.

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UE5 Environments