UE5 Gameplay Mechanics
After familiarizing myself with the UE5 editor and its tools, I began diving into blueprints and gameplay mechanics.
This demo showcases what I learned:
Player input interpolation
Player + enemy health / damage
Accurate firing system using cursor
Scoring and level progression
GUI implementation
Niagara VFX, MetaSounds SFX, Shader transition effects implementation
General blueprinting best-practices
The environment was sourced from here.
Drone assets are from this course.